Kingdoms Of Amalur: Reckoning Xbox 360

Kingdoms Of Amalur: Reckoning

    Product Review

    Release Date: 10 February 2012

    Kingdoms of Amalur: Reckoning™ is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

    Kingdom of amular logo

    Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

    The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane

    Features:

    • Intense Action Combat in an RPG - Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
    • Open World RPG Design Led by Ken Rolston - Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
    • Rich Fiction and Storytelling by R.A. Salvatore - Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
    • Art and Action Directed by Todd McFarlane - Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
    • Choose Your Destiny - Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

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    Man slashing a monster with a sword

    Man in armour with a zombie behind him

    monster running at a man

    More Details

    Platform:
    • Xbox 360
    Brand:
    Certificate:
    • 15

    Customer Reviews

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    5

    Date: 22 / Apr / 2012

    Excellent Adventure Game

    Combines all the best elements of fable with intuitive controls and more common RPG elements such as crafting/repairing items. Excellent story that well written and keeps the action moving - lots of side quests to keep you busy too!

    Age: 25-34

    Gender: Male

    4

    Date: 29 / Feb / 2012

    Gameplay

    The game reminds me of skyrim and fable... the map area is wery large and there is so much side quests that it takes a lot of time to do them all... and the main quests takes about 200 hours to do them.. so the game is massive... the camera movement was first a litle odd but when u get the hang of it you should be just fine... i have played about 50hours and done about 30hours and done only 40 side quest and almost none main quest... and time goes fast while playing... and good thing is that u can save any time and then it will auto save too... so the game is great! If you like skyrim, fable, fallout and that kinda games you will love kingdoms of amalur too! I'm prity sure of it...

    Age: 18-24

    Gender: Male

    4

    Date: 28 / Feb / 2012

    KOA = AOK Game

    KoA:R is the kind of game that makes feel like "Hey that's great I can do this and wait can I do that ? Oh no ? Oh well ok that's fine" Fine. That's the thing ! Just fine ! Not excellent, not perfect, not even great, just fine ! It has a taste of an epic game, the idea of an very great story, but it just cannot reach it's purpose and stays just FINE. Graphism : a bit too WoW-ish for me, but at least colors and enemies are (as far as I've noticed so far) more diversified than they can be in TES IV:Skyrim, by example. For places and stuffs, same thing : a bit childish but refreshing Technics : textures are sometimes "grossy", the work here is not equal ; framerate can also be decreased in case of big explosions of magic or very shady places (but thing is sadly kind of common on the 360 nowadays). Also please note "sound shifting" at random times. Gameplay : very good ! Characters are very responsive and if you've good reactions, your caracter will have too. Difficulty seems also quite well handed, and playing as a mage in hard difficulty will really require attention and mastery from you. Conclusion : a fine game again, not the best but a very good way to spend some time between 2 trips in Skyrim ;)

    Age: 25-34

    Gender: Male

    4

    Date: 27 / Feb / 2012

    Excellent Entry-level RPG

    Kingdoms of Amalur is a wonderful RPG. Simple but deep, enjoyable but challenging, and very pretty. If you're not an experienced RPG player this is an excellent intro to the genre as it boils down usual RPG fair, such as leveling & crafting, into much more user friendly mechanics. The strongest aspect of Amalur is definitely the combat. It probably has the strongest combat of any RPG I've played; you have three skills to select from (which you can mix & match to a certain extent) and each then has it's own abilities & special moves. The music is reminiscent of Fable and the graphics have a playful fairytale quality to them. I have only 2 gripes: 1.) There are some frustrating camera bugs where the screen will go black when you initiate a conversation with an NPC or, worse still, in the middle of a battle. 2.) When creating your character you're limited to two species; Humans & Elves. Granted there are two sub-species for each but at the end of the day it's just humans & elves. Even the addition of Dwarves would have been nice. To summarize: Get this game!!!

    Age: 25-34

    Gender: Male

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    RRP: £49.99

    £14.95

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    4.25
    4 Reviews
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    In stock | Usually dispatched within 24 hours