One of the most storied franchises in history soars to new heights.
The Legend of Zelda: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus technology synchronises player movements with Link's actions while offering the most intuitive play control of any game in the series to date.
The precise Wii MotionPlus functionality in The Legend of Zelda: Skyward Sword turns every encounter into a challenge of both brains and brawn.
Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link's blade in the player's hand. Analysing enemy attack and defence tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.
Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.
Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.
The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they've already completed.
Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.
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Bought this game for my husband for Christmas and was really pleased to get it at a good price. Extremely disappointed on Boxing Day when my husband went to play the game and discovered that he had to have the Wii Motion Plus adapter in order to play the game. This was not highlighted at all when I purchased the game and certainly should have been not only so that the game could be played, but also because of the extra cost. Great game though!!
This is the first Zelda to feature motion controls as the main control scheme. Twilight Princess did that in the Wii version, but to a lesser degree, and there was the Gamevube version with a regular controller. Skyward Sword makes use of Nintendo's Motion plus addon and thus the motion is sharper than it was with Twilight Princess. It does takes some getting used to, as the motion still isn't 1:1, but once you get the hang of it it plays well. The overall style is a notch brighter than Twilight Princess, but still intriguing. There are some new tricks to accompany old classics like the boomerang, i.e. remote controlled bug. Combat is designed to feel like combat to the player as well, as you have to hold the Wiimote and the nunchaku as you want Link to hold his sword and shield. Same with the bow, you need to position yourself like it you were holding a bow and arrow. Overall a very good game, truly worthy of the title of Zelda.
It's as good as Zelda ever was. The improvements are that it holds your hand along the way a bit more without it feeling like it is holding your hand (so you can do it all on your own if you have the patience) and the sword fighting is better with the motion plus, though not as perfect as we would all have hoped. But don't expect much new as the game format (as well designed as it is) stays pretty much the same as it has since Ocarina. So if you liked the old ones, then buy, if you didn't, then don't!
Well, at first i have to say, that this is my first Zelda game. I´ve heard a lot, how good the Zelda games are and this game is not as good as i expected, it is even better. So, the Game is the best Game for Nintendo Wii that i have ever played. It starts with a lovely story about Zelda and Link, and you can feel how much they like each other. When suddenly Zelda gets missed. It´s not a story that you want to play through. YOU want to save Zelda. YOU want to go abroad and find her. You feel like Link. You act like Link. It´s just like, you are in the game. A fantastic feeling. I can just suggest to buy this game. Especially for Nintedo Wii owners: You are right here. This is the game you are looking for.
Forward-thinking ideas in a Zelda game? Yes. While the series is rooted in rote tradition, Skyward Sword finds ways to break out of the mold a little bit, but still retains a lot of the franchise's charm. It's a nice departure from Twilight Princess -- an experience that stuck too closely to series norms and grafted motion controls to a game originally designed for the Nintendo GameCube. This is a made-from-the-ground-up Wii experience, and tailored specifically to Wii Motion Plus, which has allowed Nintendo to achieve their goal of true 1:1 motion controls. Combat is fluid, intuitive, and requires careful observation of enemy patterns to ultimately be successful. The new system never feels too complex, but the timing window to strike enemies can feel small in the heat of battle. Link can also counter enemy attacks with his shield, which is mapped to the Wii Nunchuk, making swapping between sword and shield both easy and fun. Of course, Zelda always consists of more than just swinging a sword, and about ten hours into the game it hit me that a majority of these motion control concepts are carried over from Wii Sports Resort. Sword fighting, bowling, archery, flight, and sky diving were all featured in that minigame collection, and those ideas are all put to great use in this much more traditional game experience. But there are other reasons that Skyward Sword is the most "modern" Zelda game of the series. Link can now sprint periodic distances and even run up small walls -- eliminating the silly perpetual rolling of the past. He can move around (albeit shuffling a little awkwardly) in first-person view, and can set waypoints to make exploring the vast overworld much easier. And let's not forget the revamped save point system: A feature that saves all progress to specific locations in the world. Even the new stamina gauge that depletes whenever you perform a spin-attack, sprint, or climb across vines, adds new dimensions to tried-and-true gameplay. Running out of stamina leaves Link too tired to fight back or causes him to fall from a ledge due to lack of energy. Link's new abilities add some limitations ("he can't hang onto a ledge forever?"), but they're such positive additions that I wonder if it's possible to ever play another 3D Zelda without them. Dungeons consistently stand as the most brilliant element of the Zelda formula, and Skyward Sword sends you exploring though catacombs on par with some of the best in the series. Some of the challenges require the use of every tool in your inventory, but the best one throws an extra element that requires methodical thinking without feeling too complicated. The developer has artfully crafted intelligently designed spaces that utilize your entire skill set, yet they never beat you over the head with hints or solutions. All in all a must buy for a platform that has stuttered as late.
This year, me, and the Zelda series became 25 years old. Zelda is the video game franchise than nurtured me and grew me up as the years went by. My first Zelda was A Link to the Past for the SNES. Zelda has improved significantly since then. There is really nothing more anybody could ask from this title. It's like Nintendo took every complaint everyone had from previous Zelda titles and weeded them out with surgical precision. At the same time, they kept every little feature from previous titles you might have liked and added them to this game. The result is a magnificent, massive adventure which is suitable for all ages. Do yourself a favour, citizen, and buy this game, if you own a Wii. And if you don't, consider buying one just for this game. It is Wii's killer App.